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Constantine Stephanidis
Front matter
3-12
Technology Support for Analyzing User Interactions to Create User-Centered Interactions
13-20
User-Centred Design and Literacy Tools for the Deaf
21-30
Sign Language Recognition, Generation, and Modelling: A Research Effort with Applications in Deaf Communication
31-37
Improving Static Print Design Readability Using Mobile Reading Filters
38-47
ICT Services for Every Citizen: The Challenge of Gaps in User Knowledge
48-57
Transmission of Acoustic Information of Percussion Instruments through Tactile Sensation Using Air-Jet Stimulation for Hearing Impaired Person
58-67
Enabling People – Creating Inclusive Human-Computer Interactions
68-77
A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users
78-85
Applying Human-Centered Design to Rehabilitation Device
86-95
Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments
96-105
Design of an Assistance System for Elderly Based on Analyses of Needs and Acceptance
106-115
Educational Sound Symbols for the Visually Impaired
116-125
Accessing User Information for Use in Design
126-134
Engineering User Centered Interaction Systems for Semantic Visualizations
135-144
An Open Source Tool for Simulating a Variety of Vision Impairments in Developing Swing Applications
145-153
Unexploited Resources in Interaction Design for Universal Access: People with Impairments as a Resource for Interaction Designers
154-163
Older People and ICT: Towards Understanding Real-Life Usability and Experiences Created in Everyday Interactions with Interactive Technologies
164-173
Interaction with Colored Graphical Representations on Braille Devices
174-183
Living Labs as a Methodological Approach to Universal Access in Senior Design
184-192
A UCD Approach towards the Design, Development and Assessment of Accessible Applications in a Large Scale European Integrated Project
195-201
Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia
202-209
The OASIS Concept
210-219
Confronting the Transition: Improving Quality of Life for the Elderly with an Interactive Multisensory Environment–A Case Study
220-229
Influences of Age and Experience on Web-Based Problem Solving Strategies
230-235
An Application for Active Elderly Follow-Up Based on DVB-T Platforms
236-244
Preliminary Study on Remote Assistance for People with Dementia at Home by Using Multi-media Contents
245-250
Cognition, Age, and Web Browsing
251-260
Towards an Account of Sensorimotor Knowledge in Inclusive Product Design
261-262
A Touch Screen Button Size and Spacing Study with Older Adults
263-268
Access Tool? Accelerating Treadmill? Technology and the Aging Population
269-277
Use Cases Functionality of the OASIS HCI
278-287
Keep It Simple! Assisting Older People with Mental and Physical Training
288-296
RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly
297-303
The Effects of Camera System on Caregivers’ Behaviors to Persons with Dementia
304-311
A Function Based Approach towards Adaptive Interfaces for Elderly Users
315-323
Cognitive Chance Discovery
324-333
Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
334-343
Distributed Intelligence and Scaffolding in Support of Cognitive Health
344-352
Asperger Syndrome and Mobile Phone Behavior
353-360
Age Related Cognitive Impairments and Diffusion of Assistive Web-Base Technologies
361-365
Does Health Related Quality of Life Differ between People with Chronic Mental Illness Who Use Computers and Those Who Do Not?
366-374
Cognitive Impairments, HCI and Daily Living
375-384
Remote Conversation Support for People with Aphasia: Some Experiments and Lessons Learned
385-394
Mobile Technology for People with Cognitive Disabilities and Their Caregivers – HCI Issues
395-402
ESSE: Learning Disability Classification System for Autism and Dyslexia
403-411
Coimagination Method: Communication Support System with Collected Images and Its Evaluation via Memory Task
412-421
Intelligent Mobile Interaction: A Learning System for Mentally Disabled People (IMLIS)
422-428
Studying Point-Select-Drag Interaction Techniques for Older People with Cognitive Impairment
429-438
Remote Reminiscence Talking and Scheduling Prompter for Individuals with Dementia Using Video Phone
441-449
A Modern Integration of Cognitive and Computer Sciences
450-459
Evolutionary Changes in the Traditional Ergonomics
460-469
Affordance Conditions of Product Parts in User-Product Interaction
470-479
Conformity Assessment in the Public Procurement of Accessible ICT
480-488
Evaluation Framework towards All Inclusive Mainstream ICT
489-498
Digital Design Mobile Virtual Laboratory Implementation: A Pragmatic Approach
499-505
Eliciting Mental Models of User Methods for Product and Communications Design
506-514
Functional Accessibility Testing Using Best Practices
515-524
Web User Interface Design Strategy: Designing for Device Independence
525-534
Inclusive Design for Ordinary Users in Extraordinary Circumstances
535-543
Towards Open Access Accessibility Everywhere: The ÆGIS Concept
544-549
On the Privacy-Preserving HCI Issues (Extended Abstract)
550-558
E-Inclusiveness and Digital Television in Europe – A Holistic Model
559-567
Modelling Product-User Interaction for Inclusive Design
568-577
Culture, Politeness and Directive Compliance
578-587
A Harmonised Methodology towards Measuring Accessibility
588-593
Interactive System to Assist Rehabilitation of Children
594-601
A Framework for Remote User Evaluation of Accessibility and Usability of Websites
602-608
Ergonomic Issues in the Material Re-use Process
609-614
User Empowerment in Standardization
615-624
Emotion Detection: Application of the Valence Arousal Space for Rapid Biological Usability Testing to Enhance Universal Access
625-635
Teaching and Learning HCI
636-643
Quantification of Accessibility: Guidance for More Objective Access Guidelines
644-653
Visualizing Design Exclusion Predicted by Disability Data: A Mobile Phone Case Study
654-664
Investigating Prior Experience and Product Learning through Novel Interface Interaction: A Pilot Study
665-671
The Art of Cross-Cultural Design for Usability
672-676
HCI Standards for Handicapped
677-686
User Evaluation of Age-Centred Web Design Guidelines
Back matter
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