View Related Documents

Abstract

A typical present-day virtual actor is able to store episodes in an ad hoc manner, which does not allow for reconstructing the actor’s personal stories. This paper proposes a virtual RPG actor with a full episodic memory, which allows for this reconstruction. The paper presents the memory architecture, overviews the prototype implementation, presents a benchmark for the efficiency of the memory measurement, and details the conducted tests.

Fulltext Preview

Image of the first page of the fulltext document