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Julie A. Jacko
Front matter
3-10
BigKey: A Virtual Keyboard for Mobile Devices
11-20
TringIt: Easy Triggering of Web Actions from a Phone
21-29
Context Awareness and Perceived Interactivity in Multimedia Computing
30-38
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context
39-47
CLURD: A New Character-Inputting System Using One 5-Way Key Module
48-57
Menu Design in Cell Phones: Use of 3D Menus
58-66
Mobile Interfaces in Tangible Mnemonics Interaction
67-76
Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration
77-85
Continuous User Interfaces for Seamless Task Migration
86-94
A Study of Information Retrieval of En Route Display of Fire Information on PDA
95-104
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams
105-113
A Study of Fire Information Detection on PDA Device
114-122
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences
125-132
Nine Assistant Guiding Methods in Subway Design – A Research of Shanghai Subway Users
133-140
Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera
141-150
A Study on the Design of Voice Navigation of Car Navigation System
151-158
Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing
159-168
Common Interaction Schemes for In-Vehicle User-Interfaces
169-178
Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts
179-188
Flight Searching – A Comparison of Two User-Interface Design Strategies
189-198
Agent-Based Driver Abnormality Estimation
199-210
Enhancing the Accessibility of Maps with Personal Frames of Reference
211-220
Augmented Interaction and Visualization in the Automotive Domain
221-227
Proposal of a Direction Guidance System for Evacuation
228-235
A Virtual Environment for Learning Aiport Emergency Management Protocols
239-247
User Profiling for Web Search Based on Biological Fluctuation
248-256
Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality
257-266
User-Definable Rule Description Framework for Autonomous Actor Agents
267-274
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction
275-283
Identification of the User by Analyzing Human Computer Interaction
284-293
The Anticipation of Human Behavior Using "Parasitic Humanoid"
294-303
Modeling Personal Preferences on Commodities by Behavior Log Analysis with Ubiquitous Sensing
304-313
A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User
314-319
Adaptive User Interfaces for the Clothing Retail
320-329
Implementing Affect Parameters in Personalized Web-Based Design
330-339
Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System
340-348
Some Pitfalls for Developing Enculturated Conversational Agents
349-357
Comparison of Different Talking Heads in Non-Interactive Settings
358-367
Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs
368-373
Autonomous Turn-Taking Agent System Based on Behavior Model
377-386
An Interoperable Concept for Controlling Smart Homes – The ASK-IT Paradigm
387-396
Towards Ambient Augmented Reality with Tangible Interfaces
397-406
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
407-415
Challenges for User Centered Smart Environments
416-422
Point and Control: The Intuitive Method to Control Multi-device with Single Remote Control
423-432
New Integrated Framework for Video Based Moving Object Tracking
433-439
Object Scanning Using a Sensor Frame
440-445
Mixed Realities – Virtual Object Lessons
446-455
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology
456-463
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
464-472
An Embodied Approach for Engaged Interaction in Ubiquitous Computing
473-482
Generic Framework for Transforming Everyday Objects into Interactive Surfaces
483-491
mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
492-500
Relationality Design toward Enriched Communications
501-510
Ultra Compact Laser Based Projectors and Imagers
511-519
Understanding the Older User of Ambient Technologies
520-525
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction
526-535
Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication
536-543
Motion Capture System Using an Optical Resolver
544-553
The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort
554-562
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement
565-574
An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence
575-584
Addressing the Interplay of Culture and Affect in HCI: An Ontological Approach
585-594
Love at First Encounter – Start-Up of New Applications
595-604
Responding to Learners’ Cognitive-Affective States with Supportive and Shakeup Dialogues
605-614
Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory
615-620
Influence of User Experience on Affectiveness
621-630
A Human-Centered Model for Detecting Technology Engagement
631-640
Relationship Learning Software: Design and Assessment
641-650
Relationship Enhancer: Interactive Recipe in Kitchen Island
651-659
ConvoCons: Encouraging Affinity on Multitouch Interfaces
660-669
Development of an Emotional Interface for Sustainable Water Consumption in the Home
670-678
Influences of Telops on Television Audiences’ Interpretation
679-682
Extracting High-Order Aesthetic and Affective Components from Composer’s Writings
683-692
Affective Technology, Affective Management, towards Affective Society
693-702
Bio-sensing for Emotional Characterization without Word Labels
703-712
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention
713-722
Recognizing and Responding to Student Affect
725-730
Usability Studies on Sensor Smart Clothing
731-740
Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes
741-751
Interaction Wearable Computer with Networked Virtual Environment
752-759
The Impact of Different Visual Feedback Presentation Methods in a Wearable Computing Scenario
760-767
Gold Coating of a Plastic Optical Fiber Based on PMMA
768-777
Standardization for Smart Clothing Technology
778-783
Wearable ECG Monitoring System Using Conductive Fabrics and Active Electrodes
784-792
Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor
793-801
A Context-Aware AR Navigation System Using Wearable Sensors
802-805
Emotional Smart Materials
806-813
Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability
Back matter
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