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Biter: A Platform for the Teaching and Research of Multiagent Systems’ Design Using RoboCup

Paul BuhlerContact Information and José M. VidalContact Information

(4)  Computer Science, College of Charleston, 66 George Street, Charleston, SC, 29424
(5)  Computer Science and Engineering, University of South Carolina, Columbia, SC, 29208
Abstract
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic functionality needed to start designing sophisticated RoboCup teams. Some of its features include a world model with absolute coordinates, a graphical debugging tool, a set of utility functions, and a Generic Agent Architecture (GAA) with some basic behaviors such as “dribble ball to goal” and “dash to ball”. The GAA incorporates an elegant object-oriented design meant to handle the type of activities typical for an agent in a multiagent system. These activities include reactive responses, long-term behaviors, and conversations with other agents. We also discuss our initial experiences using Biter as a pedagogical tool for teaching multiagent systems’ design.

Contact Information Paul Buhler
Email: pbuhler@cs.cofc.edu

Contact Information José M. Vidal
Email: vidal@sc.edu
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