In this paper, we present our egocentric interaction model for recog nizing and supporting everyday human activities. We explain
how it allows designers of ubiquitous computing systems to view physical (real) and virtual (digital) objects as residing
in one single space and how sets of objects in the vicinity of a specific human actor can be classified based on human perceptual
characteristics such as what can be observed and what can be manipulated. We also propose a wearable computer architecture
that is based on the egocentric interaction model which potentially could facilitate the development of Ubiqui tous Computing
applications by letting an operating system take care of main taining communication with worn and instrumented sensors as
well as computing devices. Finally, we present our first steps in implementing an activ ity-aware wearable support system
for people suffering mild dementia based on the proposed model and architecture.
Keywords Human-Computer Interaction - Ubiquitous Computing - Wearable Computing - Context Awareness - Virtual Reality