Book Chapter
Building Virtual Actors Who Can Really Act
Ken Perlin
Lecture Notes in Computer Science, 2003, Volume 2897, Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling, Pages 127-134
Journal Article
Open AccessThe Lara Phenomenon: Powerful Female Characters in Video Games
Jeroen Jansz and Raynel G. Martis
Sex Roles, 2007, Volume 56, Numbers 3-4, Pages 141-148
Book Chapter
Experiencing Archaeology in the Dream Society
Cornelius Holtorf
2006, Images, Representations and Heritage, Section II, Pages 161-175
Journal Article
The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
Elizabeth Behm-Morawitz and Dana Mastro
Sex Roles, 2009, Volume 61, Numbers 11-12, Pages 808-823
Book Chapter
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
Alessandro Canossa and Anders Drachen
Lecture Notes in Computer Science, 2009, Volume 5727, Human-Computer Interaction – INTERACT 2009, Pages 510-523
Book Chapter
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance
Mona Erfani Joorabchi and Magy Seif El-Nasr
Lecture Notes in Computer Science, 2011, Volume 6972, Entertainment Computing – ICEC 2011, Pages 300-306
Book Chapter
Optimizing Menu Selection Process for Single-Switch Manipulation
Grigori Evreinov and Roope Raisamo
Lecture Notes in Computer Science, 2004, Volume 3118, Computers Helping People with Special Needs, Page 628
Book Chapter
Touching Text Character Localization in Graphical Documents Using SIFT
Partha Pratim Roy, Umapada Pal and Josep Lladós
Lecture Notes in Computer Science, 2010, Volume 6020, Graphics Recognition. Achievements, Challenges, and Evolution, Pages 199-211
Journal Article
Book announcements
Euphytica, 1976, Volume 25, Number 1, Pages 230-231
Journal Article
Another look at Bare Particulars
Edwin B. Allaire
Philosophical Studies, 1965, Volume 16, Numbers 1-2, Pages 16-21