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Consensus Emergence from Naming Games in
Representative Agent
Semantic Overlay Networks
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Consensus Emergence from Naming Games in Representative Agent Semantic Overlay Networks
Gabriele Gianini4 , Ernesto Damiani4 and Paolo Ceravolo4 
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Dipartimento di Tecnologie dell’Informazione, Università degli Studi di Milano, via Bramante 65, 26013 Crema, Italy |
Abstract
Language, as a shared set of conventions for mapping meanings to expressions, can emerge from the self-organization - into
a global consensus state - of a population of distributed agents connected through some communication network and playing
local collaborative games such as the Naming Game. Concepts and methods involved in this problem are very similar to those
applied in statistical physics. In this work we propose a kind of self-organizing Semantic Overlay Networks, inspired by the
mechanics of the Ising spin model – and undergoing a variant of distributed simulated annealing – which can converge to a
consensus vocabulary through the abrupt transition from disorder to order; the condition which grants the convergence (the
mean-field condition — a.k.a. Representative Agent condition – of everyone knowing about the state of everybody else) is approximated
here by a sampling, performed through a suitably randomized message exchange mechanism. We outline two possible implementation
of such kind of networks: one based on a structured, the other based on an unstructured P2P network.
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