3D computer graphics have been an important feature in games development since it was first introduced in the early 80s and
there is no doubt that 3D based content is often viewed as more attractive in games than the more abstract 2D graphics. Many
games publishers are keen to leverage their success in the console market into the mobile phone platform. However, the resource
constraints of mobile phones and the fragmented nature of the environment present considerable challenges for games developers.
In this paper we consider some of the current constraints together with current and, probable, future developments both in
the software and hardware of mobile phones. As part of this process we benchmark some of the latest and most prevalent software
and hardware devices to ascertain both the quality of the graphics produced and the effects upon battery life. Whilst our
test results highlight that the current market does indeed present challenges, our research into the future developments highlights
the fact we are approaching greater standardization, which will be an important factor for the successful development of 3D
mobile games.