Volume 25, Number 12, 1063-1072, DOI: 10.1007/s00371-009-0386-5

Modelling deformations in car crash animation

Jian Chang, Jian J. Zhang and Rehan Zia

From the issue entitled "Special Issue: Serious Games and Virtual Worlds"

View Related Documents

Abstract

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

Keywords  Crash - Animation - Deformation - Physically based modelling

Fulltext Preview

Image of the first page of the fulltext document