In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles
in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely
expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction
procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are
solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as
a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Keywords Crash - Animation - Deformation - Physically based modelling