This article presents an alternative solution for the triangulation problem of altimetric data of cartographic features. This
triangulation corresponds to one of the phases of the methodology to be presented. The proposed mechanism helps to enhance
the performance of the graphic hardware by reducing the number of primitives to be processed during the exploration of the
environment. The main goal of this method is to allow data management obtains real time three-dimensional (3D) terrain visualization
from 2D topographic charts. This application is supposed to be executed on low performance computers embedded on military
tanks and vehicles. Thus, the methodology is constrained by this obsolete hardware.