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Book Chapter
Practical model-checking using games
Book Series
Lecture Notes in Computer Science
Publisher
Springer Berlin / Heidelberg
ISSN
0302-9743 (Print) 1611-3349 (Online)
Volume
Volume 1384/1998
Book
Tools and Algorithms for the Construction and Analysis of Systems
DOI
10.1007/BFb0054159
Copyright
1998
ISBN
978-3-540-64356-2
Category
Regular Sessions
DOI
10.1007/BFb0054166
Pages
85-101
Subject Collection
Computer Science
SpringerLink Date
Friday, July 28, 2006
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Regular Sessions
Design and Architecture
Practical model-checking using games
Perdita Stevens
1
and Colin Stirling
1
(1)
Department of Computer Science, University of Edinburgh, The King's Buildings, EH9 3JZ Edinburgh
Abstract
We describe how model-checking games can be the foundation for efficient local model-checking of the modal mu-calculus on transition systems. Game-based algorithms generate winning strategies for a certain game, which can then be used interactively to help the user understand why the property is or is not true of the model. This kind of feedback has advantages over traditional techniques such as error traces. We give a proof technique for verifying such algorithms, and apply it to one which we have implemented in the Edinburgh Concurrency Workbench. We discuss its usability and performance.
supported by EPSRC GR/K68547
Perdita
Stevens
Email:
Perdita.Stevens@dcs.ed.ac.uk
Colin
Stirling
Email:
Colin.Stirling@dcs.ed.ac.uk
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Referenced by
1 newer article
Gurfinkel, A. (2003) Temporal logic query checking: a tool for model exploration.
IEEE Transactions on Software Engineering
29(10)
[CrossRef]
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