Lecture Notes in Computer Science, 2002, Volume 2298/2002, 199-222, DOI: 10.1007/3-540-47873-6_27

Interactional Structure Applied to the Identification and Generation of Visual Interactive Behavior: Robots that (Usually) Follow the Rules

Bernard Ogden, Kerstin Dautenhahn and Penny Stribling

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Abstract

This chapter outlines the application of interactional structures observed by various researchers to the development of artificial interactive agents. The original work from which these structures are drawn has been carried out by researchers in a range of fields including anthropology, sociology and social psychology: the ‘local approach’ described in this paper draws particularly on conversation analysis. We briefly discuss the application of heuristics derived from this work to the development of an interaction trackingsy stem and, in more detail, discuss the use of this work in the development of an architecture for generating action for an interactive agent.
For those readers who are familiar with the framework of autopoiesis our definition of interaction might be reminiscent of the notion of ‘structural coupling’ which de

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