Front matter
1-13
Real Face Communication in a Virtual World
Won-Sook Lee, Elwin Lee and Nadia Magnenat Thalmann
14-28
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Amaury Aubel, Ronan Boulic and Daniel Thalmann
29-41
Can We Define Virtual Reality? The
M
R
IC
Model
Didier Verna and Alain Grumbach
42-48
Distortion in Distributed Virtual Environments
Matthew D. Ryan and Paul M. Sharkey
49-62
VRML Based Behaviour Database Editor
John F. Richardson
63-80
The Scan&Track Virtual Environment
Sudhanshu Kumar Semwal and Jun Ohya
81-87
CyberGlass: Vision-Based VRML2 Navigator
Chisato Numaoka
88-96
Work Task Analysis and Selection of Interaction Devices in Virtual Environments
Thomas Flaig
97-106
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
Paul Richard, Philippe Hareux, Philippe Coiffet and Grigore Burdea
107-116
Interactive Movie: A Virtual World with Narratives
Ryohei Nakatsu, Naoko Tosa and Takeshi Ochi
117-122
Real-Image-Based Virtual Studio
Jong-Il Park and Seiki Inoue
123-128
Pop-Out Videos
Gianpaolo U. Carraro, John T. Edmark and J. Robert Ensor
129-142
Color Segmentation and Color Correction Using Lighting and White Balance Shifts
Philippe Gérard, Clifton Phillips and Ramesh Jain
143-155
Designing Emergence in Animated Artificial Life Worlds
Jeffrey Ventrella
156-167
ALife Meets Web: Lessons Learned
Luigi Pagliarini, Ariel Dolan, Filippo Menczer and Henrik Hautop Lund
168-176
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
Glenn Proctor and Chris Winter
177-185
Nerve Garden: A Public Terrarium in Cyberspace
Bruce Damer, Karen Marcelo and Frank Revi
186-192
A Two Dimensional Virtual World to Explain the Genetic Code Structure?
Jean-Luc Tyran
193-204
Grounding Agents in EMud Artificial Worlds
Antony Robert, Fabrice Chantemargue and Michèle Courant
205-217
Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints
David Servat, Edith Perrier, Jean-Pierre Treuil and Alexis Drogoul
218-228
A Model for the Evolution of Environments
Claude Lattaud and Cristina Cuenca
229-240
ARéVi: A Virtual Reality Multiagent Platform
P. Reignier, F. Harrouet, S. Morvan, J. Tisseau and T. Duval
241-253
Investigating the Complex with Virtual Soccer
Itsuki Noda and Ian Frank
254-263
Webots: Symbiosis Between Virtual and Real Mobile Robots
Olivier Michel
264-273
Vision Sensors on the Webots Simulator
Yuri López de Meneses and Olivier Michel
274-285
Grounding Virtual Worlds in Reality
Guillaume Hutzler, Bernard Gortais and Alexis Drogoul
286-297
Growing Virtual Communities in 3D Meeting Spaces
Frédéric Kaplan, Angus McIntyre, Chisato Numaoka and Silvère Tajan
298-307
A Mixed 2D/3D Interface for Music Spatialization
François Pachet and Olivier Delerue
308-314
Organizing Information in 3D
Claudia Cavallar and Daniel Dögl
315-322
Human Centered Virtual Interactive Image World for Image Retrieval
Haruo Kimoto
323-336
Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System
Scot Thrane Refsland, Takeo Ojika, Tom Defanti, Andy Johnson and Jason Leigh, et al.
337-344
The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines
Matthew Williams, Damian Schofield and Bryan Denby
345-356
Navigation in Large VR Urban Models
Vassilis Bourdakis
357-359
Art and Virtual Worlds
Olga Kisseleva
360-372
Las Meninas in VR: Storytelling and the Illusion in Art
Hisham Bizri, Andrew Johnson and Christina Vasilakis
373-383
Mitologies: Medieval Labyrinth Narratives in Virtual Reality
Maria Roussos and Hisham Bizri
384-393
Aggregate Worlds: Virtual Architecture Aftermath
Vladimir Muzhesky
394-405
Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds
Lev Manovich
406-410
Avatars: New Fields of Implication
Raphael Hayem, Tancrede Fourmaintraux, Keran Petit, Nicolas Rauber and Olga Kisseleva
Back matter