This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the
provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative
virtual environments we mean multi-user virtual reality systems which explicitly support cooperative work (although we argue
that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper
identifies a list of embodiment design issues grouped by the general themes of personal representation, conveying activity,
embodiment in heterogeneous systems, embodiment of agents, and ethical issues. These issues are illustrated with examples
from our own DIVE and MASSIVE collaborative virtual environments. The paper also uses this set of issues as an analytical
framework for comparing a number of other communication technologies.
Key words:Virtual worlds – Embodiments – Avatars – Clones