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Abstract

We systematically explore a range of variations of our TAC travel-shopping agent, Walverine. The space of strategies is defined by settings to behavioral parameter values. Our empirical game-theoretic analysis is facilitated by approximating games through hierarchical reduction methods. This approach generated a small set of candidates for the version to run in the TAC-05 tournament. We selected among these based on performance in preliminary rounds, ultimately identifying a successful strategy for Walverine 2005.

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