We systematically explore a range of variations of our TAC travel-shopping agent, Walverine. The space of strategies is defined by settings to behavioral parameter values. Our empirical game-theoretic analysis is
facilitated by approximating games through hierarchical reduction methods. This approach generated a small set of candidates
for the version to run in the TAC-05 tournament. We selected among these based on performance in preliminary rounds, ultimately
identifying a successful strategy for Walverine 2005.