Interactivity has become one of the main objectives of multimedia applications. Texture mapping techniques are essential to
allow its development, but they all have one point in common: they are not content dependent. In this paper the development
of content dependent texture mapping techniques is studied. A content dependent sampling process, based on a reference image
which indicates the importance given to each pixel of the original image, is proposed. Two methods of building the reference
image by means of morphological tools are described. This content dependent sampling method is used to build a mipmap, a classical
structure used in texture mapping.
Key words Image Sampling - Content Dependent Sampling - Texture Mapping