We describe a hybrid data-representation and rendering technique for visualizing large-scale particle data generated from
numerical modeling of beam dynamics. The basis of the technique is mixing volume rendering and point rendering according to
particle density distribution, visibility, and the user’s instruction. A hierarchical representation of the data is created
on a parallel computer, allowing real-time partitioning into high-density areas for volume rendering, and low-density areas
for point rendering. This allows the beam to be interactively visualized while preserving the fine structure usually visible
only with slow point-based rendering techniques.