This paper presents an overview and the state-of-art in the applications of ‘affect’ recognition in serious games for the
support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of
the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different
affect recognition methods, and the application of affect recognition in serious games.
Keywords Affective Computing - Emotion Recognition - Affect Recognition - Emotion Fusion - Affect Fusion - Serious Games