Lecture Notes in Computer Science, 2009, Volume 5884/2009, 53-62, DOI: 10.1007/978-3-642-10347-6_5

Applying Affect Recognition in Serious Games: The PlayMancer Project

Maher Ben Moussa and Nadia Magnenat-Thalmann

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Abstract

This paper presents an overview and the state-of-art in the applications of ‘affect’ recognition in serious games for the support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different affect recognition methods, and the application of affect recognition in serious games.

Keywords  Affective Computing - Emotion Recognition - Affect Recognition - Emotion Fusion - Affect Fusion - Serious Games

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