The success of interactive media architecture projects is contingent on the participation of the public. However, a fundamental
question faced by designers of such systems is how open should their work be to public manipulation, while still providing
adequate control so as not to compromise the design intent. This chapter take the position that control and freedom are negotiated
constructions developed in real-time between the design’s intentions, the public’s desires for engaging it, and the existing
protocols of behavior in public spaces. Questions that it poses include: What is information and how is it constructed? What
is the relationship between control and freedom in interactive systems? What role can public participation play in its formulation?
How can it be sustained? In response, it proposes an approach for underspecifying a design, in order to collectively construct both information and the public.