Welcome!
To use the personalized features of this site, please log in or register.
If you have forgotten your username or password, we can help.
|
 |
M2S maps: supporting real-world navigation with mobile VR
| |
|
Original Article
M 2S maps: supporting real-world navigation with mobile VR
Xiaolong Zhang1 
| (1) |
College of Information Sciences and Technology, The Pennsylvania State University, 307D IST Building, University Park, PA 16802, USA |
Received: 1 February 2006 Accepted: 13 November 2006 Published online: 8 December 2006
Abstract Mobile devices are becoming increasingly integrated into our society. In addition to entertaining people with applications
like pervasive games, mobile devices can also help to address cognitive challenges people face in the real world. This paper,
by drawing on research findings from cognitive psychology and geography, explores a design to use mobile VR to help people
overcome one cognitive barrier in navigation, which is to establish the correspondence between 2D spatial information found
in maps and 3D entities they perceive from the real world. The design offers users multi-format, multi-scale, and semantic
(M 2S) maps, ranging from 2D maps to 3D immersive environments, and helps users to connect 2D maps to the real world through 3D
environments which are equipped with semantic representation and animation techniques. Consequently, users can apply various
kinds of spatial knowledge, 2D or 3D, in understanding the real world as well as assisting in navigation. This research enhances
the design repertoire of mobile VR, and suggests a way to integrate virtual environments into people’s real-world life by
examining the cognitive implications of 3D models on users’ activities.
Keywords Virtual environments - Mobile computing - Multi-scale - Navigation - Spatial cognition
Fulltext Preview (Small, Large)
 References secured to subscribers.
|
|
|
|
|
|