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Abstract

Multi-agent transportation simulations are rule-based. The fact that such simulations do not vectorize means that the recent move to distributed computing architectures results in an explosion of computing capabilities of multi-agent simulations. This paper describes the general modules which are necessary for transportation planning simulations, reports the status of an implementation of such a simulation for all of Switzerland, and gives computational performance numbers.

Keywords  Traffic Simulation - Transportation Planning - TRANSIMS - parallel computing

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