Multi-agent transportation simulations are rule-based. The fact that such simulations do not vectorize means that the recent
move to distributed computing architectures results in an explosion of computing capabilities of multi-agent simulations.
This paper describes the general modules which are necessary for transportation planning simulations, reports the status of
an implementation of such a simulation for all of Switzerland, and gives computational performance numbers.
Keywords Traffic Simulation - Transportation Planning - TRANSIMS - parallel computing