This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for
allocating compute resources between users in a shared data-center. Specifically we model the environment of a data center
dedicated to CGI rendering in which animators delegate responsibility for acquiring adequate compute resources to bidding
agents that automously bid on their behalf. For each of two possible auction types we apply a genetic algorithm to a broad
class of bidding strategies to determine a near-optimal bidding strategy for a specified auction type, and use statistics
of the performance of these strategies to determine the most suitable auction type for this domain.