The purpose of this paper is to introduce various types of war games and a theory for construction of winning strategies for
these games, Linguistic Geometry. The paper includes examples of application of LG to planning of Suppression of Enemy Air
Defenses (SEAD mission).
Keywords war games - abstract board games - symmetric/asymmetric war games - linguistic geometry - strategies - search problems - reduced search
Acknowledgements This paper would be impossible without extensive R&D at STILMAN Advanced Strategies, LLC (Denver, CO, USA), founded in September
of 1999. STILMAN served as a key subcontractor to Rockwell Science Center (Thousand Oaks, CA, USA) for the project “Agile
Symbolic Mission Control and Hostile Counteraction Strategies” funded by DARPA within the 1999 Joint Force Air Component Commander
(JFACC) program.