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Douglas Schuler
Front matter
3-11
User-Centred Design Approach for a Community Website with Social Software
12-21
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
22-31
Using Design Critique as Research to Link Sustainability and Interactive Technologies
32-40
An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
41-49
Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
50-59
The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
60-69
Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
70-79
First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
80-85
PixelWish: Collective Wish-Making and Social Cohesion
86-95
Computing Social Networks for Information Sharing: A Case-Based Approach
96-105
Presentation Desire of Digital Identity in Virtual Community
106-115
Grand Challenges in Design Research for Human-Centered Design Informatics
116-123
A Study on Content and Management Style of Corporate Blogs
124-133
Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
134-140
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
141-150
Recognition of Affect Conveyed by Text Messaging in Online Communication
151-159
Ranking Method for Mediators in Social Network
160-168
The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
169-175
From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
176-181
Physical Representation Social Presence with Interactive Grass
182-191
Artistic Data Visualization: Beyond Visual Analytics
192-201
Social Puppets: Towards Modular Social Animation for Agents and Avatars
202-211
A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
212-221
Cultural Institutions, Co-creativity and Communities of Interest
222-227
A Study of Emotional and Rational Purchasing Behavior for Online Shopping
228-235
A Trust-Based Reputation System in Peer-to-Peer Grid
239-249
The Social Implications of an Assisted Living Reminder System
250-255
Disaster-Response Information Sharing System Based on Cellular Phone with GPS
256-264
Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website
265-274
Tracing Conceptual and Geospatial Diffusion of Knowledge
275-283
The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
284-291
Self-Awareness in a Computer Supported Collaborative Learning Environment
292-300
How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
301-314
CNA2 – Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
315-323
Toward Machine Therapy: Parapraxis of Machine Design and Use
324-333
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
334-341
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
342-351
Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
352-361
Fostering Knowledge Mode Conversion in New Product Development Environment
362-371
Social Rewarding in Wiki Systems – Motivating the Community
372-374
Integrating Digital Library Resources in Elementary School Classrooms – A Case Study of Social Study Instruction
375-384
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
385-394
Mobile Social Software for the Developing World
395-405
An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
406-415
A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
416-425
A Mobile Portfolio to Support Communities of Practice in Science Education
426-434
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
435-444
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
445-454
The Hidden Order of Wikipedia
455-464
Major HCI Challenges for Open Source Software Adoption and Development
465-474
Open Source Communities in China (Mainland): An Overview
475-484
Cooperation and Competition Dynamics in an Online Game Community
485-490
Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society – The Case of Northern States of Malaysia
491-500
SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
501-508
WikiTable: A New Tool for Collaborative Authoring and Data Management
509-518
Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior
Back matter
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