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Abstract

Parallelism is now a central concern for architecture designers and compiler writers. Instruction-level parallelism and increasingly multi-cores are present in all contemporary processors. Furthermore, we are witnessing a convergence of interests with architects and compiler writers addressing large scale parallel machines, general-purpose platforms and specialised hardware designs such as graphic coprocessors or low-power embedded systems. Modern systems require system software and hardware to be designed in tandem, hence this topic is concerned with architecture design and compilation. Twenty-four papers were submitted to the track of which five were accepted split over two sessions.

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