We survey some of our recent work on real-time path planning and navigation of multiple autonomous agents in dynamic environments.
The driving application of our work are real-time crowd simulation for computer games, virtual environments, and avatar-based
online 3D social networks. We also present extensions to these methods for accelerating the overall simulation and for modeling
more complex behaviors. Finally, we present some preliminary results from our simulations.
Keywords Velocity Obstacles - Agent-based Simulation - Roadmaps