Front matter
1-4
Ambiguous Keyboards and Scanning: The Relevance of the Cell Selection Phase
5-8
Force Feedback Magnitude Effects on User’s Performance during Target Acquisition: A Pilot Study
9-12
Gaze-Assisted Pointing for Wall-Sized Displays
13-16
Hand Pointing Accuracy for Vision-Based Interactive Systems
17-20
Pen-Based Video Annotations: A Proposal and a Prototype for Tablet PCs
21-24
Human Perception of Near-Duplicate Videos
25-39
PressureMove: Pressure Input with Mouse Movement
40-53
Bimanual Interaction with Interscopic Multi-Touch Surfaces
54-57
Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback
58-61
Comparing Gestures and Traditional Interaction Modalities on Large Displays
62-75
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
76-88
Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces
89-92
Multimodal Interaction within Ambient Environments: An Exploratory Study
93-96
Multimodal Interaction: Intuitive, Robust, and Preferred?
97-110
Sharing Map Annotations in Small Groups: X Marks the Spot
111-124
Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation
125-137
Is the Writing on the Wall for Tabletops?
138-142
Investigating the Effect of Hyperlink Information Scent on Users’ Interaction with a Web Site
143-156
Interpersonal Privacy Management in Distributed Collaboration: Situational Characteristics and Interpretive Influences
157-160
Assessing the “Quality of Collaboration” in Technology-Mediated Design Situations with Several Dimensions
161-164
A Multi-touch Tool for Co-creation
165-168
GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction
169-172
Space as a Resource in Creative Design Practices
173-186
five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay
187-200
Improving Window Switching Interfaces
201-204
The Panopticon and the Performance Arena: HCI Reaches within
205-213
Exploring the Use of Discrete Gestures for Authentication
214-227
AirMouse: Finger Gesture for 2D and 3D Interaction
228-231
Follow My Finger Navigation
232-235
DGTS: Integrated Typing and Pointing
236-249
Understanding Multi-touch Manipulation for Surface Computing
250-263
How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display
264-278
Chucking: A One-Handed Document Sharing Technique
279-292
This Just In! Your Life in the Newspaper
293-305
Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems
306-318
Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath
319-331
Keyboard before Head Tracking Depresses User Success in Remote Camera Control
332-335
QualiTrack: Highspeed TUI Tracking for Tabletop Applications
336-339
Augmenting Surface Interaction through Context-Sensitive Mobile Devices
340-353
Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage
354-367
Crossmedia Systems Constructed around Human Activities: A Field Study and Implications for Design
368-371
Query Suggestion for On-Device Troubleshooting
372-385
Acquisition of Animated and Pop-Up Targets
386-399
An Optical Pen Tracking System as Alternative Pointing Device
400-414
Did “Minority Report” Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task
415-428
The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
429-442
Honeycomb: Visual Analysis of Large Scale Social Networks
443-456
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design
457-460
Designing Interaction for Local Communications: An Urban Screen Study
461-464
WidSets: A Usability Study of Widget Sharing
465-478
A Model for Steering with Haptic-Force Guidance
479-492
Designing Laser Gesture Interface for Robot Control
493-496
A Haptic-Enhanced System for Molecular Sensing
497-509
Designing with Only Four People in Mind? – A Case Study of Using Personas to Redesign a Work-Integrated Learning Support System
510-523
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
524-527
Developing and Validating Personas in e-Commerce: A Heuristic Approach
528-541
Picking Up Artifacts: Storyboarding as a Gateway to Reuse
542-545
Are User Interface Pattern Languages Usable? A Report from the Trenches
546-549
Get Your Requirements Straight: Storyboarding Revisited
550-565
Hello World! – Experiencing Usability Methods without Usability Expertise
566-581
Supporting Worth Mapping with Sentence Completion
582-595
What Is an Activity? Appropriating an Activity-Centric System
596-599
Sharing Usability Problem Sets within and between Groups
600-603
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method
604-617
Dimensions of Context Affecting User Experience in Mobile Work
618-629
When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays
630-633
The ’Joy-of-Use’-Button: Recording Pleasant Moments While Using a PC
634-637
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
638-651
The Effect of Brand on the Evaluation of Websites
652-665
Does Branding Need Web Usability? A Value-Oriented Empirical Study
666-669
What Needs Tell Us about User Experience
670-683
From Paper to PDA: Design and Evaluation of a Clinical Ward Instruction on a Mobile Device
684-695
Designing User Interfaces for Smart-Applications for Operating Rooms and Intensive Care Units
696-699
Interactive Therapeutic Multi-sensory Environment for Cerebral Palsy People
700-703
Designing Systems for Health Promotion and Autonomy in Older Adults
704-717
CLINICAL SURFACES – Activity-Based Computing for Distributed Multi-Display Environments in Hospitals
718-730
Designing a Safer Interactive Healthcare System - The Impact of Authentic User Participation
731-744
A Novel Approach for Creating Activity-Aware Applications in a Hospital Environment
745-748
Investigating CAPTCHAs Based on Visual Phenomena
749-762
Reflection of a Year Long Model-Driven Business and UI Modeling Development Project
763-776
Designing Tools for Supporting User Decision-Making in e-Commerce
777-790
Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice
791-804
WIPDash: Work Item and People Dashboard for Software Development Teams
805-818
CGD – A New Algorithm to Optimize Space Occupation in Ellimaps
819-831
Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study
832-833
Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication
834-835
Liberating Expression: A Freehand Approach to Business Process Modeling
836-837
Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application
838-839
Social Circles: A 3D User Interface for Facebook
840-841
Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
842-843
Take Three Snapshots - A Tool for Fast Freehand Acquisition of 3D Objects
844-847
Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice
848-851
Designing an Artificial Robotic Interaction Language
852-855
Designing Mobile Service Experiences, the Role of Emotional Dimension
856-859
Development of a Method for Evaluating the Usability of In-Vehicle Information Systems (IVISs)
860-863
Evaluating Human Computer Interaction through Self-rated Emotion
864-867
Human-Computer Interaction Techniques in Firefighting
868-871
Retrieval of User Interface Templates Based on Tasks
872-875
Supporting Aphasics for Capturing, Organizing and Sharing Personal Experiences
876-879
The Role of Personal and Shared Displays in Scripted Collaborative Learning
880-883
Towards a Flexible User Simulation for Evaluating Spoken Dialogue Systems
884-887
User Aware Technology: From Inter-human Awareness to Technology-User Awareness
888-891
User eXperience: Tools for Developers
892-895
A Dynamic Environment for Video Surveillance
896-899
An Integrated Approach for Creating Service-Based Interactive Applications
900-903
Implicit Interaction: A Modality for Ambient Exercise Monitoring
904-907
Interacting with Casework Documents Using Timelines
908-911
Measuring Emotional Wellbeing with a Non-intrusive Bed Sensor
912-915
Using a Dynamic Model to Simulate the Heuristic Evaluation of Usability
916-919
Using Avatars for Improving Speaker Identification in Captioning
920-921
Biometrics in Practice: What Does HCI Have to Say?
922-923
Demarcating User eXperience
924-925
Mobility, Emotion, and Universality in Future Collaboration
926-927
Designing Interaction for Next Generation Personal Computing
928-929
Postgraduate Studies in the Field of HCI
930-931
Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People
932-933
Combining Requirements and Interaction Design through Usage Scenarios
934-935
Design Patterns for User Interfaces on Mobile Equipment
936-937
Eye Tracking in Human-Computer Interaction and Usability Research
938-939
HCI in the Era of Ambient Media – And beyond 2009 INTERACT Tutorial
940-941
Introduction to Social Network Analysis
942-943
Key Issues in Planning and Making Sense of International Field Research
944-945
Measuring the Subjective User eXperience
946-947
Methods and Tools for Ethical Usability
948-949
Model a Discourse and Transform It to Your User Interface
950-951
Understanding Users in Context: An In-Depth Introduction to Fieldwork for User Centered Design
952-953
2nd Workshop on Design for Social Interaction through Physical Play
954-956
4th Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces
957-958
Culture and Technologies for Social Interaction
959-960
Design and Evaluation of e-Government Applications and Services (DEGAS’2009)
961-962
Designing for Naturally Engaging Experiences
963-964
Ethics, Roles and Relationships in Interaction Design in Developing Regions
965-966
Human Aspects of Visualization
967-968
Innovation for an Inclusive Future
969-970
Interplay between Usability Evaluation and Software Development (I-USED 2009)
971-972
New Challenges for Participation in Participatory Design in Family, Clinical and Other Asymmetrical, Non-work Settings
973-974
New Sociotechnical Insights in Interaction Design
975-976
Team Meetings within Clinical Domains – Exploring the Use of Routines and Technical Support for Communication
977-978
Touch Affordances
979-980
Towards a Manifesto for Living Lab Co-creation
981-982
User Experience Evaluation Methods in Product Development (UXEM’09)
983-984
Virtual Teams and Human Work Interaction Design - Learning to Work in and Designing for Virtual Teams
Back matter