Volume 45, Numbers 1-3, 215-245, DOI: 10.1007/s11042-009-0305-9

The H-N2N framework: towards providing interperception in massive applications

Aquiles M. F. Burlamaqui, Samuel O. Azevedo, Rummenigge Rudson Dantas, Claudio A. Schneider, Josivan S. Xavier, Julio C. P. Melo, Luiz M. G. Gonçalves, Guido L. S. Filho and Jauvane C. de Oliveira

From the issue entitled "Special Issue on Massively Multiplayer Online Gaming Systems and Applications; Guest Editors: Shervin Shirmohammadi and Mark Claypool"

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Abstract

We propose a framework with a flexible architecture that have been designed and implemented for collaborative interaction of users, to be applied in massive applications through the Web. We introduce the concept of interperception and use technologies as massive virtual environments and teleoperation for the creation of environments (mixing virtual and real ones) in order to promote accessibility and transparency in the interaction between people, and between people and animate devices (such as robots) through the Web. Experiments with massive games, with interactive applications in digital television, with users and robots interacting in virtual and real versions of museums and cultural centers are presented to validate our proposal.

Keywords  Massive interaction - Multi-user gaming - Accessibility - Interperception

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