Cognitive mechanisms are shaped by evolution to match their environments. But through their use, these mechanisms exert a
shaping force on their surroundings as well. Here we explore this cognition-environment interaction by looking at how using
a very simple cognitive mechanism, the recognition heuristic for making choices, can result in some objects in the world being
much more often recognized and “talked about” than others. An agent-based simulation is used to show what behavioral factors
affect the emergence of this environmental structure.
We are indebted to Martin Dieringer for his work programming this model.