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Immersive Visualization and Analysis of LiDAR Data
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Immersive Visualization and Analysis of LiDAR Data
Oliver Kreylos28, Gerald W. Bawden29 and Louise H. Kellogg28, 30
| (28) |
W. M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES), |
| (29) |
United States Geological Survey, |
| (30) |
Department of Geology, University of California, Davis, |
Abstract
We describe an immersive visualization application for point cloud data gathered by LiDAR (Light Detection And Ranging) scanners.
LiDAR is used by geophysicists and engineers to make highly accurate measurements of the landscape for study of natural hazards
such as floods and earthquakes. The large point cloud data sets provided by LiDAR scans create a significant technical challenge
for visualizing, assessing, and interpreting these data. Our system uses an out-of-core view-dependent multiresolution rendering
scheme that supports rendering of data sets containing billions of 3D points at the frame rates required for immersion (48–60
fps). The visualization system is the foundation for several interactive analysis tools for quality control, extraction of
survey measurements, and the extraction of isolated point cloud features. The software is used extensively by researchers
at the UC Davis Department of Geology and the U.S. Geological Survey, who report that it offers several significant advantages
over other analysis methods for the same type of data, especially when used in an immersive visualization environment such
as a CAVE.
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