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Reflective Media Space Management Using RASCAL
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Reflective Media Space Management Using RASCAL
Wayne Robbins5 and Nicolas D. Georganas5 
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Multimedia Communications Research Laboratory, Electrical and Computer Engineering, School of Information Technology and Engineering, University of Ottawa, 161 Louis Pasteur, Ottawa, Ontario, Canada, K1N 6N5 |
Abstract
The advent of interactive shared media spaces has augmented the traditional role of multimedia by providing a natural and
intuitive means for interpersonal communication. These shared media-rich environments serve as a natural basis for distributed
collaboration through a seamless blend of presentational, conversational and interactive multimedia. This integration, however,
presents challenges ranging from the need to support various media types to managing real-time object interaction. This work
addresses how to facilitate media space design by employing reflection as a primary design, implementation and management
technique within a pattern-based meta-level architecture. Reflection is used to isolate system-level issues such as behavioural
coordination from low-level, media-specific computation as well as to facilitate dynamic adaptation of differing behavioural
requirements. The architectural framework and underlying topology are illustrated along with the model’s application to a
distance education system. Finally, the prototype and its use of the ObjecTime CASE tool are overviewed.
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