Book Chapter
Operation, Problems and the Impact of Chance Games on the Development of Sport in Slovenia
Tone Jagodic
ASSER International Sports Law Series, 2012, Sports Betting: Law and Policy, Part 2, Pages 707-718
Book Chapter
Business Value Chains in Real-Time On-Line Interactive Applications
Justin Ferris, Mike Surridge and E. Rowland Watkins
Lecture Notes in Computer Science, 2008, Volume 5206, Grid Economics and Business Models, Pages 1-12
Book Chapter
Detection of Auto Programs for MMORPGs
Hyungil Kim, Sungwoo Hong and Juntae Kim
Lecture Notes in Computer Science, 2005, Volume 3809, AI 2005: Advances in Artificial Intelligence, Pages 1281-1284
Book Chapter
A Study on Exploring Participant Behavior and Virtual Community in MMORPG
Shih-Ting Wang, Wen-Chi Kuo and Jie-Chi Yang
Lecture Notes in Computer Science, 2011, Volume 6872, Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Pages 255-262
Book Chapter
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications
Justin Ferris, Mike Surridge, E. Rowland Watkins, Thomas Fahringer and Radu Prodan, et al.
Lecture Notes in Computer Science, 2008, Volume 5206, Grid Economics and Business Models, Pages 152-162
Book Chapter
Mobile Games: An Emerging Content Business Area
Tommi Pelkonen
2005, E-Content, Part 3, Pages 109-125
Book Chapter
Situating Productive Play: Online Gaming Practices and Guanxi in China
Silvia Lindtner, Scott Mainwaring, Paul Dourish and Yang Wang
Lecture Notes in Computer Science, 2009, Volume 5726, Human-Computer Interaction – INTERACT 2009, Pages 328-341
Book Chapter
Prospects of E-Content in Europe
Peter Bruck
2005, E-Content, Part 5, Pages 205-222
Reference Work Entry
Game Accessibility
2006, Encyclopedia of Multimedia, 7, Pages 255-256
Book Chapter
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity
Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu and Kuo-En Chang, et al.
Lecture Notes in Computer Science, 2006, Volume 3942, Technologies for E-Learning and Digital Entertainment, Pages 409-418