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Ulrike Cress, Vania Dimitrova and Marcus Specht
Front matter
1-2
Making Sense of Sensemaking in the Digital World
3-4
Towards an Interdisciplinary Design Science of Learning
5-6
Use and Acquisition of Externalized Knowledge
7-21
LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring
22-36
The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation
37-51
Experience Structuring Factors Affecting Learning in Family Visits to Museums
52-66
Personalisation of Learning in Virtual Learning Environments
67-72
A New Framework for Dynamic Adaptations and Actions
73-87
Getting to Know Your User – Unobtrusive User Model Maintenance within Work-Integrated Learning Environments
88-98
Adaptive Navigation Support for Parameterized Questions in Object-Oriented Programming
99-105
Automated Educational Course Metadata Generation Based on Semantics Discovery
106-111
Searching for “People Like Me” in a Lifelong Learning System
112-126
Metadata in Architecture Education - First Evaluation Results of the MACE System
127-139
Phantom Tasks and Invisible Rubric: The Challenges of Remixing Learning Objects in the Wild
140-153
Can Educators Develop Ontologies Using Ontology Extraction Tools: An End-User Study
154-159
Sharing Distributed Resources in LearnWeb2.0
160-165
SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks
166-180
Social Network Analysis of 45,000 Schools: A Case Study of Technology Enhanced Learning in Europe
181-195
Analysis of Weblog-Based Facilitation of a Fully Online Cross-Cultural Collaborative Learning Course
196-210
Sharing Corpora and Tools to Improve Interaction Analysis
211-225
Distributed Awareness for Class Orchestration
226-239
Remote Hands-On Experience: Distributed Collaboration with Augmented Reality
240-253
A Comparison of Paper-Based and Online Annotations in the Workplace
254-266
Learning by Foraging: The Impact of Social Tags on Knowledge Acquisition
267-272
Assessing Collaboration Quality in Synchronous CSCL Problem-Solving Activities: Adaptation and Empirical Evaluation of a Rating Scheme
273-282
Facilitate On-Line Teacher Know-How Transfer Using Knowledge Capitalization and Case Based Reasoning
283-297
Edushare, a Step beyond Learning Platforms
298-303
Design in Use of Services and Scenarios to Support Learning in Communities of Practice
304-309
Creating an Innovative Palette of Services for Communities of Practice with Participatory Design Outcomes of the European Project PALETTE
310-324
NetLearn: Social Network Analysis and Visualizations for Learning
325-337
Bridging Formal and Informal Learning – A Case Study on Students’ Perceptions of the Use of Social Networking Tools
338-343
How to Get Proper Profiles? A Psychological Perspective on Social Networking Sites
344-349
Collaborative Learning in Virtual Classroom Scenarios
350-364
Review of Learning in Online Networks and Communities
365-378
Self-profiling of Competences for the Digital Media Industry: An Exploratory Study
379-384
PPdesigner: An Editor for Pedagogical Procedures
385-390
Ontology Enrichment with Social Tags for eLearning
391-404
How Much Assistance Is Helpful to Students in Discovery Learning?
405-417
A Fruitful Meeting of a Pedagogical Method and a Collaborative Platform
418-432
A Model of Retrospective Reflection in Project Based Learning Utilizing Historical Data in Collaborative Tools
433-440
Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World
441-446
Project-Based Collaborative Learning Environment with Context-Aware Educational Services
447-461
Constructing and Evaluating a Description Template for Teaching Methods
462-476
Model and Tool to Clarify Intentions and Strategies in Learning Scenarios Design
477-491
Users in the Driver’s Seat: A New Approach to Classifying Teaching Methods in a University Repository
492-506
Generating Educational Interactive Stories in Computer Role-Playing Games
507-520
CAMera for PLE
521-534
Implementation and Evaluation of a Tool for Setting Goals in Self-regulated Learning with Web Resources
535-548
The Impact of Prompting in Technology-Enhanced Learning as Moderated by Students’ Motivation and Metacognitive Skills
549-555
Creating a Natural Environment for Synergy of Disciplines
556-571
Informing the Design of Intelligent Support for ELE by Communication Capacity Tapering
572-583
Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions
584-595
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
596-601
Guiding Learners in Learning Management Systems through Recommendations
602-608
Supervising Distant Simulation-Based Practical Work: Environment and Experimentation
609-614
Designing Failure to Encourage Success: Productive Failure in a Multi-user Virtual Environment to Solve Complex Problems
615-620
Revisions of the Split-Attention Effect
621-626
Grid Service-Based Benchmarking Tool for Computer Architecture Courses
627-632
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
633-638
A Model to Manage Learner’s Motivation: A Use-Case for an Academic Schooling Intelligent Assistant
639-644
Supporting the Learning Dimension of Knowledge Work
645-650
User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals
651-656
Great Is the Enemy of Good: Is Perfecting Specific Courses Harmful to Global Curricula Performances?
657-663
Evolution of Professional Ethics Courses from Web Supported Learning towards E-Learning 2.0
664-669
Towards an Ontology for Supporting Communities of Practice of E-Learning “CoPEs”: A Conceptual Model
670-675
Using Collaborative Techniques in Virtual Learning Communities
676-681
Capturing Individual and Institutional Change: Exploring Horizontal versus Vertical Transitions in Technology-Rich Environments
682-687
A Platform Based on Semantic Web and Web2.0 as Organizational Learning Support
688-693
Erroneous Examples: A Preliminary Investigation into Learning Benefits
694-699
Towards a Theory of Socio-technical Interactions
700-705
Knowledge Maturing in the Semantic MediaWiki: A Design Study in Career Guidance
706-711
Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan
712-718
Computer-Supported WebQuests
719-724
A 3D History Class: A New Perspective for the Use of Computer Based Technology in History Classes
725-731
Language-Driven, Technology-Enhanced Instructional Systems Design
732-737
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
738-743
How to Support the Specification of Observation Needs by Instructional Designers: A Learning-Scenario-Centered Approach
744-750
Using Third Party Services to Adapt Learning Material: A Case Study with Google Forms
751-756
Virtual Worlds for Organization Learning and Communities of Practice
757-762
A Methodology and Framework for the Semi-automatic Assembly of Learning Objects
763-768
Search and Composition of Learning Objects in a Visual Environment
769-775
A Framework to Author Educational Interactions for Geographical Web Applications
776-781
Temporal Online Interactions Using Social Network Analysis
782-787
Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers
788-793
ReMashed – Recommendations for Mash-Up Personal Learning Environments
794-799
Hanse 1380 - A Learning Game for the German Maritime Museum
800-805
A Linguistic Intelligent System for Technology Enhanced Learning in Vocational Training – The ILLU Project
806-810
e3-Portfolio – Supporting and Assessing Project-Based Learning in Higher Education via E-Portfolios
Back matter
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