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Abstract

We introduce a new technique of haptic guidance for item selection in 3D menus for VR applications called “haptic walls”. It consists in haptically rendering a solid funnel to guide the pointer towards a target located in the angle. We designed a 3D haptic menu using this approach: a thin polyhedral shape with the items at the corners. The “haptic walls” are experimented with 2 different shapes of polyhedra, and compared to 2 reference conditions. We propose the results of our first empirical evaluation of this technique.

Keywords  Computer-Human interfaces - Haptic I/O - Menus - Interaction techniques - Performance evaluation

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