We introduce a new technique of haptic guidance for item selection in 3D menus for VR applications called “haptic walls”.
It consists in haptically rendering a solid funnel to guide the pointer towards a target located in the angle. We designed
a 3D haptic menu using this approach: a thin polyhedral shape with the items at the corners. The “haptic walls” are experimented
with 2 different shapes of polyhedra, and compared to 2 reference conditions. We propose the results of our first empirical
evaluation of this technique.
Keywords Computer-Human interfaces - Haptic I/O - Menus - Interaction techniques - Performance evaluation