In this paper is studied how the imitation of the structures and the processes of memory can possibly makes cognition arise
in a computational model. More precisely, the combination of a perceptron and an associative memory leads to build a scalable
behavioral controller expected to reveal intelligent behaviors. This approach differs from traditional behavioral animation hybrid architectures [1], in which the agent knowledge
is a collection of modeller-defined symbolic objects or frames [2] and its behavior a set of scripts or automatons [3]. To
our concern, this prevents the agent from adaptiveness in dynamic environments.