Lecture Notes in Computer Science, 2006, Volume 3962/2006, 96-99, DOI: 10.1007/11755494_13

Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games

Pippin Barr, Rilla Khaled, James Noble and Robert Biddle

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Abstract

Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of “avatar development” in popular-role playing games can be applied to the design of persuasive well-being games.

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