In this paper, we used eye tracking methodologies to investigate students’ visual perceptions of lectures using 3D real-time
virtual studio technology. For measuring learning performance, we also gave the students multiple-choice paper quizzes at
the end of the lectures. Three virtual lectures were created with different types of lecture materials (text-centered, image-centered,
and lecturer-centered) and 3D virtual sets (classroom, cyberspace, and lecture-theme space). Through analyzing students’ eye
movements in viewing still and moving scenes of the virtual lectures, we found that layouts and movements of design elements
on lecture screens significantly influenced students’ scanpaths and areas of interest (AOIs). Lecture material types affected
learning performance while 3D virtual sets had no effect due to students’ inattention to the virtual background areas. We
discuss effective ways to develop virtual lectures and design lecture screens for better presentation of lecture content and
higher learning performance.
Keywords Virtual lectures - virtual studios - eye tracking - visual perception - learning performance - user-centered screen design