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An Authoring Tool for Intelligent Educational Games

Massimo ZancanaroContact Information, Alessandro CappellettiContact Information, Claudio SignoriniContact Information and Carlo StrapparavaContact Information

(7)  ITC-irst, Panté di Povo, 38050 Trento, Italy
Abstract
In this paper, we describe a frame-based production rules system that works as the Artificial Intelligence Engine of an educational computer game. We discuss the need of an authoring environment clearly separated by the game in order to allow a technical staff without any skill in either AI or Computer Science to encode the “intelligence” of the game. Finally, we briefly introduce two graphical interfaces for authoring and testing frame hierarchies and production rules. The production rule systems and the authoring tools have been developed in the context of a project funded by the European Community to develop a prototypical educational computer game.

Contact Information Massimo Zancanaro
Email: zancana@irst.itc.it

Contact Information Alessandro Cappelletti
Email: cappelle@irst.itc.it

Contact Information Claudio Signorini
Email: signori@irst.itc.it

Contact Information Carlo Strapparava
Email: strappa@irst.itc.it
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