View Related Documents

Abstract

A software structure well-suited for the programming of interactive recognition and translation systems is described. This structure makes use of coroutines and backtracking in a highly coordinated and integrated fashion. A set of coroutine and backtracking primitives that supports this approach is defined. An example of the use of this approach is given.

Key words  Backtracking - coroutines - interactive systems - programming languages

Fulltext Preview

Image of the first page of the fulltext document