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Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier and Shigeru Owada
Front matter
1-9
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation
10-22
NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings
23-35
A Sketch-and-Spray Interface for Modeling Trees
36-48
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
49-60
A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments
61-72
Intelligent Third-Person Control of 3D Avatar Motion
73-84
Highly Realistic 3D Presentation Agents with Visual Attention Capability
85-96
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
97-109
Correlating Text and Images: Concept and Evaluation
110-123
Lighting-by-Example with Wavelets
124-134
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction
135-145
Artistic 3D Object Creation Using Artificial Life Paradigms
146-157
Data-Embeddable Texture Synthesis
158-163
Tile-Based Modeling and Rendering
164-177
Visualization of Uncertainty and Reasoning
178-181
DIVA: An Automatic Music Arrangement Technique Based on Impression of Images
182-187
Multi-modal Interface for Fluid Dynamics Simulations Using 3–D Localized Sound
188-193
Focus+Context Resolution Adaption for Autostereoscopic Displays
194-199
Feature Extraction from the Mesh Model with Some Noise
200-203
Effects of Space Design Visualization on Users’ Subjective States
204-209
Multi-view Sketch-Based FreeForm Modeling
210-215
Jigsaw Texture Synthesis
216-219
Synthesis of Dancing Character Motion from Beatboxing Sounds
220-223
Sketch-Based Virtual Human Modelling and Animation
224-229
Perceptually Adaptive Rendering of Immersive Virtual Environments
230-232
Customized Slider Bars for Adjusting Multi-dimension Parameter Sets
233-234
Magical Tile
235-236
Invisible Shape: Subjective Surface
Back matter
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