We present a probabilistic model based on the one developed by Hernández Mendo and Anguera (Revista de Psicologíca Social,
16(1), 71–93, 2001). Here we have tried to break down the interaction contexts that the opposing teams are able to generate
and transform during the game. We are aware that a given player or team does not produce consistent behaviour in similar situations.
However, a degree of uncertainty is assumed to exist regarding whether the results obtained are a specific function of the
analysis used. In order to carry out this research a category system which optimized that used in the previous model was developed.
This system should enable the interaction between teams to be observed within the actual play of a soccer game. A lag sequential
analysis was performed on the basis of a coding of the behavioural flow. After describing the behavioural patterns obtained
a probabilistic model of the development of play in soccer is proposed.
Keywords behavioural patterns - interaction context -
lag-log design - lag sequential analysis - Probabilistic model - soccer game