We present a multiresolution morphing algorithm using ``as-rigid-as-possible'' shape interpolation combined with an angle-length
based multiresolution decomposition of simple 2D piecewise curves. This novel multiresolution representation is defined intrinsically
and has the advantage that the details' orientation follows any deformation naturally. The multiresolution morphing algorithm
consists of transforming separately the coarse and detail coefficients of the multiresolution decomposition. Thus all LoD
(level of detail) applications like LoD display, compression, LoD editing etc. can be applied directly to all morphs without
any extra computation. Furthermore, the algorithm can robustly morph between very large size polygons with many local details
as illustrated in numerous figures. The intermediate morphs behave natural and least-distorting due to the particular intrinsic
multiresolution representation.
AMS Subject Classifications 68U07 - 68U05 - 65D05 - 65D08 - 65D17
Keywords Geometric modeling - curves - multiresolution analysis - morphing - interpolation vertex correspondence