In the context of quantum computing, reversible computations play an important role. In this paper the model of the reversible
pebble game introduced by Bennett is considered. Reversible pebble game is an abstraction of a reversible computation, that
allows to examine the space and time complexity for various classes of problems. We present techniques for provinglo wer and
upper bounds on time and space complexity. Usingthese techniques we show a partial lower bound on time for optimal space (time
for optimal space is not
o(
n lg
n)) and a time-space tradeo. (space
![$$
O\left( {\sqrt[k]{n}} \right)
$$](/content/xmgvkn8a7altw6b0/3-540-45627-9_26_Chapter_TeX2GIFIEq1.gif)
) for time 2
k
n) for a chain of length
n. Further, we show a tight optimal space bound (
h+Θ(lg*
h)) for a binary tree of height
h and we discuss space complexity for a butterfly. By these results we give an evidence, that for reversible computations more
resources are needed with respect to standard irreversible computations.