We have synthesized new human body motions from existing motion data, by dividing the body of an animated character into several
parts, such as upper and lower body, and partitioning the motion of the character into corresponding partial motions. By combining
different partial motions, we can generate new motion sequences. We select the most natural-looking combinations by analyzing
the similarity of partial motions, using techniques such as motion segmentation, dimensionality reduction, and clustering.
These new combinations can dramatically increase the size of a motion database, allowing more score in selecting motions to
meet constraints, such as collision avoidance. We verify the naturalness and physical plausibility of the new motions using
an SVM learning model and by analysis of static and dynamic balance.
Keywords Character animation - Motion synthesis