Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of
‘presence’. Architecture monument urbane definition is currently shifting due the new body and mind interfaces in ‘virtual
worlds’.The artistic example of a museum design extended to ‘virtual worlds’ adresses this bifurcation of Architecture order
or +the building of a new one more complex. The paper unfolds the design of a ‘wunderkammer’ (chamber of treasures) as a new
museum design idea for virtual worlds.